Character overview

Orrien

Hand of Control 

Faction: Aetherion Order

Card Type : Legend (Epic/Domaint)

Enemy units entering play lose 1 HP this turn

Disable 1 enemy Active for 1 turn

ENERGY

5 ENERGY

Attack

4 ATK

HEALTH

5 HP

Controller / Ability Denial

ROle

Orrien

Hand of Control 

Faction: Aetherion Order

Card Type : Legend (Epic/Domaint)

Enemy units entering play lose 1 HP this turn

Disable 1 enemy Active for 1 turn

ENERGY

5 ENERGY

Attack

4 ATK

HEALTH

5 HP

Controller / Ability Denial

ROle

Orrien

Hand of Control 

Faction: Aetherion Order

Card Type : Legend (Epic/Domaint)

Enemy units entering play lose 1 HP this turn

Disable 1 enemy Active for 1 turn

ENERGY

5 ENERGY

Attack

4 ATK

HEALTH

5 HP

Controller / Ability Denial

ROle

legend & lore

Orrien grew up in the shadow of his older sister, never meant to rule. Though born a Veynar and expected to be cold and unfeeling, he longed for kindness, care, and the quiet freedom of a life beyond duty. Between lectures on governance, he would stare out the headquarters’ floor-to-ceiling windows, training to advise the council for the day Lira would take the throne.

 

That future unraveled the moment Lira vanished, and with their father’s untimely death, the power Orrien had spent his life avoiding was forced upon him. Branded the successor and guided by Silas, an extension of his very being, Orrien was reshaped into what the Order required.


The mask was fitted and never removed. What remained was not the boy who dreamed of escape, but a ruler forged through control, obligation, and quiet suffering.

legend & lore

Orrien grew up in the shadow of his older sister, never meant to rule. Though born a Veynar and expected to be cold and unfeeling, he longed for kindness, care, and the quiet freedom of a life beyond duty. Between lectures on governance, he would stare out the headquarters’ floor-to-ceiling windows, trained to advise the council for the day Lira would take the throne.


That future ended abruptly when Lira disappeared and following their father’s untimely passing. And the power Orrien never wanted was placed in his hands.

Branded the successor and guided by Silas, an extension of his very being, Orrien was reshaped into what the Order required. The mask was fitted and

never removed. What remained was not the boy who dreamed of escape, but a ruler forged through control, obligation, and quiet suffering.

legend & lore

Orrien grew up in the shadow of his older sister, never meant to rule. Though born a Veynar and expected to be cold and unfeeling, he longed for kindness, care, and the quiet freedom of a life beyond duty. Between lectures on governance, he would stare out the headquarters’ floor-to-ceiling windows, training to advise the council for the day Lira would take the throne.

 

That future unraveled the moment Lira vanished, and with their father’s untimely death, the power Orrien had spent his life avoiding was forced upon him. Branded the successor and guided by Silas, an extension of his very being, Orrien was reshaped into what the Order required.


The mask was fitted and never removed. What remained was not the boy who dreamed of escape, but a ruler forged through control, obligation, and quiet suffering.

Built for battle

Orrien weakens enemies the moment they enter play and temporarily shuts down their most dangerous abilities. He controls the tempo of the game by denying value before it can ever be realized.

Core Mechanics:

  • Sit on the board as a looming control presence


  • Punish enemy summons immediately


  • Disable key enemy Actives at critical turns


  • Slow the game down and force inefficient plays

Built for battle

Orrien weakens enemies the moment they enter play and temporarily shuts down their most dangerous abilities. He controls the tempo of the game by denying value before it can ever be realized.

Core Mechanics:

  • Sit on the board as a looming control presence


  • Punish enemy summons immediately


  • Disable key enemy Actives at critical turns


  • Slow the game down and force inefficient plays

Built for battle

Orrien weakens enemies the moment they enter play and temporarily shuts down their most dangerous abilities. He controls the tempo of the game by denying value before it can ever be realized.

Core Mechanics:

  • Sit on the board as a looming control presence


  • Punish enemy summons immediately


  • Disable key enemy Actives at critical turns


  • Slow the game down and force inefficient plays

from concept to card

Orrien’s design is the purest expression of a Veynar shaped by the absence of free will. He embodies what happens when the status quo is preserved at all costs, and self-preservation is mistaken for obedience. Forged in fire, his mask is often framed as rebirth, but not the kind meant to heal. It is a brand, a concealment, and a punishment all at once.


Orrien refuses to see or show his own face, ashamed of the person he was forced to become the moment the Aetherion sigil was seared into his forehead. The mask hides his identity as much as it erases it. Its design is deliberate: narrow, red-lit eye slits that limit his vision, and no mouth opening at all, symbolising the complete removal of speech and choice.


Physically, Orrien is not built for combat. He relies on others to act in his stead, reinforcing his role as a ruler who commands rather than strikes. His suit is immaculate, adorned with Aetherion insignia: from his chest to his rings, and even the throne he occupies, binding him visually and ideologically to the Order.


Though restrained by invisible chains, Orrien is no less dangerous. Whether

born of inner conflict or quiet compliance, the evil remains. He is both shell and puppet, and proof that oppression does not erase consequence.

from concept to card

Orrien’s design is the purest expression of a Veynar shaped by the absence of free will. He embodies what happens when the status quo is preserved at all costs, and self-preservation is mistaken for obedience. Forged in fire, his mask is often framed as rebirth, but not the kind meant to heal. It is a brand, a concealment, and a punishment all at once.


Orrien refuses to see or show his own face, ashamed of the person he was forced to become the moment the Aetherion sigil was seared into his forehead. The mask hides his identity as much as it erases it. Its design is deliberate: narrow, red-lit eye slits that limit his vision, and no mouth opening at all, symbolising the complete removal of speech and choice.


Physically, Orrien is not built for combat. He relies on others to act in his stead, reinforcing his role as a ruler who commands rather than strikes. His suit is immaculate, adorned with Aetherion insignia: from his chest to his rings, and even the throne he occupies, binding him visually and ideologically to the Order.


Though restrained by invisible chains, Orrien is no less dangerous. Whether born of inner conflict or quiet compliance, the evil remains. He is both shell and puppet, and proof that oppression does not erase consequence.

from concept to card

Orrien’s design is the purest expression of a Veynar shaped by the absence of free will. He embodies what happens when the status quo is preserved at all costs, and self-preservation is mistaken for obedience. Forged in fire, his mask is often framed as rebirth, but not the kind meant to heal. It is a brand, a concealment, and a punishment all at once.


Orrien refuses to see or show his own face, ashamed of the person he was forced to become the moment the Aetherion sigil was seared into his forehead. The mask hides his identity as much as it erases it. Its design is deliberate: narrow, red-lit eye slits that limit his vision, and no mouth opening at all, symbolising the complete removal of speech and choice.


Physically, Orrien is not built for combat. He relies on others to act in his stead, reinforcing his role as a ruler who commands rather than strikes. His suit is immaculate, adorned with Aetherion insignia: from his chest to his rings, and even the throne he occupies, binding him visually and ideologically to the Order.


Though restrained by invisible chains, Orrien is no less dangerous. Whether

born of inner conflict or quiet compliance, the evil remains. He is both shell and puppet, and proof that oppression does not erase consequence.

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